<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
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	.NUMB {color: #393;}
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="COMM">//CONSTANTS:</span><span class="WHIT">
<span class='line'> 29</span> 
<span class='line'> 30</span> </span><span class="COMM">/** @typedef CCTexture2DPixelFormat
<span class='line'> 31</span>  Possible texture pixel formats
<span class='line'> 32</span>  */</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="COMM">/*
<span class='line'> 34</span>  * Support for RGBA_4_4_4_4 and RGBA_5_5_5_1 was copied from:
<span class='line'> 35</span>  * https://devforums.apple.com/message/37855#37855 by a1studmuffin
<span class='line'> 36</span>  */</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_AUTOMATIC</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="COMM">//! 32-bit texture: RGBA8888</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="COMM">//! 24-bit texture: RGBA888</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="COMM">//! 16-bit texture without Alpha channel</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="COMM">//! 8-bit textures used as masks</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="COMM">//! 8-bit intensity texture</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_I8</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">5</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="COMM">//! 16-bit textures used as masks</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_AI88</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="COMM">//! 16-bit textures: RGBA4444</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">7</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="COMM">//! 16-bit textures: RGB5A1</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="COMM">//! 4-bit PVRTC-compressed texture: PVRTC4</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC4</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">9</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="COMM">//! 2-bit PVRTC-compressed texture: PVRTC2</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> 
<span class='line'> 59</span> </span><span class="COMM">//! Default texture format: RGBA8888</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> 
<span class='line'> 62</span> </span><span class="COMM">// backward compatibility stuff</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_AUTOMATIC</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_AUTOMATIC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> 
<span class='line'> 72</span> 
<span class='line'> 73</span> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.ENABLE_CACHE_TEXTTURE_DATA</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">    </span><span class="COMM">//TODO include CCTextureCache.h</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 76</span> 
<span class='line'> 77</span> </span><span class="COMM">// If the image has alpha, you can create RGBA8 (32-bit) or RGBA4 (16-bit) or RGB5A1 (16-bit)</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="COMM">// Default is: RGBA8888 (32-bit textures)</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="NAME">cc.g_defaultAlphaPixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="COMM">// By default PVR images are treated as if they don't have the alpha channel premultiplied</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="NAME">cc.PVRHaveAlphaPremultiplied_</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="COMM">/**
<span class='line'> 83</span>  Extension to set the Min / Mag filter
<span class='line'> 84</span>  */</span><span class="WHIT">
<span class='line'> 85</span> 
<span class='line'> 86</span> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="NAME">_ccTexParams</span><span class="PUNC">(</span><span class="NAME">minFilter</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">magFilter</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">wrapS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">wrapT</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">    </span><span class="NAME">this.minFilter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">minFilter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">    </span><span class="NAME">this.magFilter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">magFilter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">    </span><span class="NAME">this.wrapS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">wrapS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">    </span><span class="NAME">this.wrapT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">wrapT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 92</span> 
<span class='line'> 93</span> </span><span class="COMM">//CLASS INTERFACES:</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="COMM">/** @brief cc.Texture2D class.
<span class='line'> 96</span>  * This class allows to easily create OpenGL 2D textures from images, text or raw data.
<span class='line'> 97</span>  * The created cc.Texture2D object will always have power-of-two dimensions.
<span class='line'> 98</span>  * Depending on how you create the cc.Texture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0).
<span class='line'> 99</span>  * Be aware that the content of the generated textures will be upside-down!
<span class='line'>100</span>  */</span><span class="WHIT">
<span class='line'>101</span> </span><span class="NAME">cc.Texture2D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">    </span><span class="COMM">// By default PVR images are treated as if they don't have the alpha channel premultiplied</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">    </span><span class="NAME">_pVRHaveAlphaPremultiplied</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">    </span><span class="NAME">_pixelFormat</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">    </span><span class="NAME">_pixelsWide</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">    </span><span class="NAME">_pixelsHigh</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="NAME">_name</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">    </span><span class="NAME">_contentSize</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">    </span><span class="NAME">_maxS</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">    </span><span class="NAME">_maxT</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">    </span><span class="NAME">_hasPremultipliedAlpha</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>112</span> 
<span class='line'>113</span> </span><span class="WHIT">    </span><span class="COMM">/*public:*/</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">        </span><span class="COMM">// implementation CCTexture2D (PVRTC);</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SUPPORT_PVRTC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">            </span><span class="COMM">/**
<span class='line'>118</span>              Extensions to make it easy to create a cc.Texture2D object from a PVRTC file
<span class='line'>119</span>              Note that the generated textures don't have their alpha premultiplied - use the blending mode (gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA).
<span class='line'>120</span>              */</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">            </span><span class="COMM">/** Initializes a texture from a PVRTC buffer */</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">            </span><span class="NAME">this.initWithPVRTCData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">level</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">bpp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">hasAlpha</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pixelFormat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NAME">cc.Configuration.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">isSupportsPVRTC</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">                    </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: WARNING: PVRTC images is not supported."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>127</span> 
<span class='line'>128</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">                </span><span class="COMM">// glGenTextures(1, this._name);</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">                </span><span class="COMM">// glBindTexture(gl.TEXTURE_2D, this._name);</span><span class="WHIT">
<span class='line'>132</span> 
<span class='line'>133</span> </span><span class="WHIT">                </span><span class="NAME">this.setAntiAliasTexParameters</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> 
<span class='line'>135</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.GLsizei</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">                </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">hasAlpha</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">                    </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">gl.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">gl.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">                    </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">gl.COMPRESSED_RGB_PVRTC_4BPPV1_IMG</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">gl.COMPRESSED_RGB_PVRTC_2BPPV1_IMG</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">                    </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">                </span><span class="COMM">// glCompressedTexImage2D(gl.TEXTURE_2D, level, format, length, length, 0, size, data);</span><span class="WHIT">
<span class='line'>148</span> 
<span class='line'>149</span> </span><span class="WHIT">                </span><span class="NAME">this._contentSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">length</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">                </span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">                </span><span class="NAME">this._pixelsHigh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">                </span><span class="NAME">this._maxS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">                </span><span class="NAME">this._maxT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">                </span><span class="NAME">this._hasPremultipliedAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PVRHaveAlphaPremultiplied_</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">                </span><span class="NAME">this._pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pixelFormat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> 
<span class='line'>157</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="COMM">// cc.SUPPORT_PVRTC</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">    </span><span class="COMM">/** pixel format of the texture */</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="NAME">getPixelFormat</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._pixelFormat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">    </span><span class="COMM">//** width in pixels *//</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">    </span><span class="NAME">getPixelsWide</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._pixelsWide</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="COMM">//** hight in pixels *//</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">    </span><span class="NAME">getPixelsHigh</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._pixelsHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">    </span><span class="COMM">//** texture name *//</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">    </span><span class="NAME">getName</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._name</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">    </span><span class="COMM">//** content size *//</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="NAME">getContentSizeInPixels</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">        </span><span class="NAME">ret.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">        </span><span class="NAME">ret.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> 
<span class='line'>183</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">    </span><span class="COMM">//** texture max S *//</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">    </span><span class="NAME">getMaxS</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._maxS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">    </span><span class="NAME">setMaxS</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">maxS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="NAME">this._maxS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">maxS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">    </span><span class="COMM">//** texture max T *//</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">    </span><span class="NAME">getMaxT</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">    </span><span class="NAME">setMaxT</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">maxT</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">        </span><span class="NAME">this._maxT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">maxT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">    </span><span class="COMM">//** whether or not the texture has their Alpha premultiplied *//</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">    </span><span class="NAME">getHasPremultipliedAlpha</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._hasPremultipliedAlpha</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">    </span><span class="NAME">description</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"&lt;cc.Texture2D | Name = "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._name</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" | Dimensions = "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" x "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._pixelsHigh</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">            </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" | Coordinates = ("</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._maxS</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">", "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">")>"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">    </span><span class="COMM">/** These functions are needed to create mutable textures */</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">    </span><span class="NAME">releaseData</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">        </span><span class="NAME">cc.free</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="NAME">keepData</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">        </span><span class="COMM">//The texture data mustn't be saved becuase it isn't a mutable texture.</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>216</span> 
<span class='line'>217</span> </span><span class="WHIT">    </span><span class="COMM">/** Intializes with a texture2d with data */</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">    </span><span class="NAME">initWithData</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pixelsWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pixelsHigh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">contentSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">        </span><span class="COMM">// glPixelStorei(gl.UNPACK_ALIGNMENT,1);</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="COMM">// glGenTextures(1, this._name);</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">        </span><span class="COMM">// glBindTexture(gl.TEXTURE_2D, this._name);</span><span class="WHIT">
<span class='line'>225</span> 
<span class='line'>226</span> </span><span class="WHIT">        </span><span class="NAME">this.setAntiAliasTexParameters</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> 
<span class='line'>228</span> </span><span class="WHIT">        </span><span class="COMM">// Specify OpenGL texture image</span><span class="WHIT">
<span class='line'>229</span> 
<span class='line'>230</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.RGB, gl.UNSIGNED_BYTE, data);</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, data);</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.RGBA, gl.UNSIGNED_SHORT_5_5_5_1, data);</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, data);</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_AI88</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE_ALPHA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.LUMINANCE_ALPHA, gl.UNSIGNED_BYTE, data);</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">                </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">                </span><span class="COMM">// glTexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, gl.ALPHA, gl.UNSIGNED_BYTE, data);</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"NSInternalInconsistencyException"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>261</span> 
<span class='line'>262</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>263</span> 
<span class='line'>264</span> </span><span class="WHIT">        </span><span class="NAME">this._contentSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">contentSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">        </span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pixelsWide</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">        </span><span class="NAME">this._pixelsHigh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pixelsHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">        </span><span class="NAME">this._pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pixelFormat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">        </span><span class="NAME">this._maxS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">contentSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">pixelsWide</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">        </span><span class="NAME">this._maxT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">contentSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">pixelsHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>270</span> 
<span class='line'>271</span> </span><span class="WHIT">        </span><span class="NAME">this._hasPremultipliedAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>272</span> 
<span class='line'>273</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>275</span> 
<span class='line'>276</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>277</span>      Drawing extensions to make it easy to draw basic quads using a CCTexture2D object.
<span class='line'>278</span>      These functions require gl.TEXTURE_2D and both gl.VERTEX_ARRAY and gl.TEXTURE_COORD_ARRAY client states to be enabled.
<span class='line'>279</span>      */</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">    </span><span class="COMM">/** draws a texture at a given point */</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="NAME">drawAtPoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coordinates</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">            </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">            </span><span class="NAME">this._maxS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">            </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">            </span><span class="NAME">this._maxS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>287</span> 
<span class='line'>288</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._maxS</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">            </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._pixelsHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> 
<span class='line'>291</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">            </span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">            </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">            </span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">            </span><span class="NAME">width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>296</span> 
<span class='line'>297</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">        </span><span class="COMM">// glBindTexture(gl.TEXTURE_2D, this._name);</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">        </span><span class="COMM">// glVertexPointer(3, gl.FLOAT, 0, vertices);</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">        </span><span class="COMM">// glTexCoordPointer(2, gl.FLOAT, 0, coordinates);</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">        </span><span class="COMM">// glDrawArrays(gl.TRIANGLE_STRIP, 0, 4);</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>306</span> 
<span class='line'>307</span> </span><span class="WHIT">    </span><span class="COMM">/** draws a texture inside a rect */</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">    </span><span class="NAME">drawInRect</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coordinates</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">            </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">            </span><span class="NAME">this._maxS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._maxT</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">            </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">            </span><span class="NAME">this._maxS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> 
<span class='line'>315</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">    </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">/*0.0,*/</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">            </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">/*0.0,*/</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">            </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">/*0.0,*/</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">            </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="WHIT">        </span><span class="COMM">/*0.0*/</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>319</span> 
<span class='line'>320</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">        </span><span class="COMM">// glBindTexture(gl.TEXTURE_2D, this._name);</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">        </span><span class="COMM">// glVertexPointer(2, gl.FLOAT, 0, vertices);</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">        </span><span class="COMM">// glTexCoordPointer(2, gl.FLOAT, 0, coordinates);</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">        </span><span class="COMM">// glDrawArrays(gl.TRIANGLE_STRIP, 0, 4);</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>329</span> 
<span class='line'>330</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>331</span>      Extensions to make it easy to create a CCTexture2D object from an image file.
<span class='line'>332</span>      Note that RGBA type textures will have their alpha premultiplied - use the blending mode (gl.ONE, gl.ONE_MINUS_SRC_ALPHA).
<span class='line'>333</span>      */</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">    </span><span class="COMM">/** Initializes a texture from a UIImage object */</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">    </span><span class="NAME">initWithImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">uiImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>337</span> 
<span class='line'>338</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">uiImage</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.Texture2D. Can't create Texture. UIImage is nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>342</span> 
<span class='line'>343</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">conf</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Configuration.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> 
<span class='line'>345</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.TEXTURE_NPOT_SUPPORT</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">conf.isSupportsNPOT</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">                </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">uiImage.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">                </span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">uiImage.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">            </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">uiImage.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">            </span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">uiImage.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>354</span> 
<span class='line'>355</span> 
<span class='line'>356</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">maxTextureSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">conf.getMaxTextureSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">maxTextureSize</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">maxTextureSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: WARNING: Image (%u x %u) is bigger than the supported %u x %u"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxTextureSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxTextureSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>361</span> 
<span class='line'>362</span> </span><span class="WHIT">        </span><span class="COMM">// always load premultiplied images</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._initPremultipliedATextureWithImage</span><span class="PUNC">(</span><span class="NAME">uiImage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>365</span> 
<span class='line'>366</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>367</span>      Extensions to make it easy to create a cc.Texture2D object from a string of text.
<span class='line'>368</span>      Note that the generated textures are of type A8 - use the blending mode (gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA).
<span class='line'>369</span>      */</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">    </span><span class="COMM">/** Initializes a texture from a string with dimensions, alignment, font name and font size */</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">    </span><span class="NAME">initWithString</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">text</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dimensions</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">alignment</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fontName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fontSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">            </span><span class="NAME">fontName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">            </span><span class="NAME">fontSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">            </span><span class="NAME">dimensions</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">            </span><span class="NAME">alignment</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXT_ALIGNMENT_CENTER</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.ENABLE_CACHE_TEXTTURE_DATA</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">            </span><span class="COMM">// cache the texture data</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">            </span><span class="NAME">cc.VolatileTexture.addStringTexture</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">text</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dimensions</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">alignment</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fontName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fontSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">        </span><span class="NAME">eAlign</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Image.ETextAlign</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">        </span><span class="NAME">eAlign</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.TEXT_ALIGNMENT_CENTER</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">alignment</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">cc.Image.ALIGN_CENTER</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.TEXT_ALIGNMENT_LEFT</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">alignment</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">cc.Image.ALIGN_LEFT</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cc.Image.ALIGN_RIGHT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> 
<span class='line'>386</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">image.initWithString</span><span class="PUNC">(</span><span class="NAME">text</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dimensions.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dimensions.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">eAlign</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fontName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fontSize</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithImage</span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>391</span> 
<span class='line'>392</span> </span><span class="WHIT">    </span><span class="COMM">/** Initializes a texture from a PVR file */</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">    </span><span class="NAME">initWithPVRFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">file</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">        </span><span class="COMM">// nothing to do with cc.Object.init</span><span class="WHIT">
<span class='line'>396</span> 
<span class='line'>397</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pvr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TexturePVR</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">        </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pvr.initWithContentsOfFile</span><span class="PUNC">(</span><span class="NAME">file</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>399</span> 
<span class='line'>400</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ret</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">            </span><span class="NAME">pvr.setRetainName</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// don't dealloc texture on release</span><span class="WHIT">
<span class='line'>402</span> 
<span class='line'>403</span> </span><span class="WHIT">            </span><span class="NAME">this._name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pvr.getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">            </span><span class="NAME">this._maxS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">            </span><span class="NAME">this._maxT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">            </span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pvr.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">            </span><span class="NAME">this._pixelsHigh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pvr.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">            </span><span class="NAME">this._contentSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._pixelsWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._pixelsHigh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">            </span><span class="NAME">this._hasPremultipliedAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PVRHaveAlphaPremultiplied_</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">            </span><span class="NAME">this._pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pvr.getFormat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> 
<span class='line'>412</span> </span><span class="WHIT">            </span><span class="NAME">this.setAntiAliasTexParameters</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>414</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>415</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Couldn't load PVR image %s"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">file</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>417</span> 
<span class='line'>418</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>419</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>420</span> 
<span class='line'>421</span> </span><span class="WHIT">    </span><span class="COMM">/** sets the min filter, mag filter, wrap s and wrap t texture parameters.
<span class='line'>422</span>      If the texture size is NPOT (non power of 2), then in can only use gl.CLAMP_TO_EDGE in gl.TEXTURE_WRAP_{S,T}.
<span class='line'>423</span>      @since v0.8
<span class='line'>424</span>      */</span><span class="WHIT">
<span class='line'>425</span> </span><span class="WHIT">    </span><span class="NAME">setTexParameters</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texParams</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>426</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">this._pixelsWide</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._pixelsHigh</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">this._pixelsHigh</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">            </span><span class="PUNC">(</span><span class="NAME">texParams.wrapS</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.CLAMP_TO_EDGE</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">texParams.wrapT</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.CLAMP_TO_EDGE</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>428</span> </span><span class="WHIT">            </span><span class="STRN">"gl.CLAMP_TO_EDGE should be used in NPOT textures"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>429</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">        </span><span class="COMM">// BindTexture( gl.TEXTURE_2D, this.this._name );</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>432</span> </span><span class="WHIT">        </span><span class="COMM">// glTexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texParams.minFilter );</span><span class="WHIT">
<span class='line'>433</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">        </span><span class="COMM">// glTexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texParams.magFilter );</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>436</span> </span><span class="WHIT">        </span><span class="COMM">// glTexParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, texParams.wrapS );</span><span class="WHIT">
<span class='line'>437</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">        </span><span class="COMM">// glTexParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, texParams.wrapT );</span><span class="WHIT">
<span class='line'>439</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>440</span> 
<span class='line'>441</span> </span><span class="WHIT">    </span><span class="COMM">/** sets antialias texture parameters:
<span class='line'>442</span>      - gl.TEXTURE_MIN_FILTER = gl.LINEAR
<span class='line'>443</span>      - gl.TEXTURE_MAG_FILTER = gl.LINEAR
<span class='line'>444</span> 
<span class='line'>445</span>      @since v0.8
<span class='line'>446</span>      */</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">    </span><span class="NAME">setAntiAliasTexParameters</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texParams</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">gl.LINEAR</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.LINEAR</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.CLAMP_TO_EDGE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.CLAMP_TO_EDGE</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">        </span><span class="NAME">this.setTexParameters</span><span class="PUNC">(</span><span class="NAME">texParams</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>451</span> 
<span class='line'>452</span> </span><span class="WHIT">    </span><span class="COMM">/** sets alias texture parameters:
<span class='line'>453</span>      - gl.TEXTURE_MIN_FILTER = gl.NEAREST
<span class='line'>454</span>      - gl.TEXTURE_MAG_FILTER = gl.NEAREST
<span class='line'>455</span> 
<span class='line'>456</span>      @since v0.8
<span class='line'>457</span>      */</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">    </span><span class="NAME">setAliasTexParameters</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texParams</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT"> </span><span class="NAME">gl.NEAREST</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.NEAREST</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.CLAMP_TO_EDGE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gl.CLAMP_TO_EDGE</span><span class="WHIT"> </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>460</span> </span><span class="WHIT">        </span><span class="NAME">this.setTexParameters</span><span class="PUNC">(</span><span class="NAME">texParams</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>462</span> 
<span class='line'>463</span> 
<span class='line'>464</span> </span><span class="WHIT">    </span><span class="COMM">/** Generates mipmap images for the texture.
<span class='line'>465</span>      It only works if the texture size is POT (power of 2).
<span class='line'>466</span>      @since v0.99.0
<span class='line'>467</span>      */</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">    </span><span class="NAME">generateMipmap</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._pixelsWide</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">this._pixelsWide</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._pixelsHigh</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.NextPOT</span><span class="PUNC">(</span><span class="NAME">this._pixelsHigh</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Mimpap texture only works in POT textures"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>470</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>471</span> </span><span class="WHIT">        </span><span class="COMM">// glBindTexture( gl.TEXTURE_2D, this.this._name );</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">        </span><span class="COMM">//cc.glGenerateMipmap(gl.TEXTURE_2D);</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>474</span> 
<span class='line'>475</span> </span><span class="WHIT">    </span><span class="COMM">/** returns the bits-per-pixel of the in-memory OpenGL texture
<span class='line'>476</span>      @since v1.0
<span class='line'>477</span>      */</span><span class="WHIT">
<span class='line'>478</span> </span><span class="WHIT">    </span><span class="NAME">bitsPerPixelForFormat</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>480</span> 
<span class='line'>481</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._pixelFormat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>483</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">32</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>484</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>485</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>486</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>487</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>497</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC4</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>498</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>500</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC2</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_I8</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>504</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>505</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_AI88</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>507</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>508</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">24</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">                </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"illegal pixel format"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"bitsPerPixelForFormat: %d, cannot give useful result"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._pixelFormat</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>518</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>520</span> 
<span class='line'>521</span> 
<span class='line'>522</span> </span><span class="WHIT">    </span><span class="COMM">/*private:*/</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">    </span><span class="NAME">_initPremultipliedATextureWithImage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>526</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">hasAlpha</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imageSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>530</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Texture2DPixelFormat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.size_t</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">        </span><span class="NAME">hasAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.hasAlpha</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">        </span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.getBitsPerComponent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>534</span> 
<span class='line'>535</span> </span><span class="WHIT">        </span><span class="COMM">// compute pixel format</span><span class="WHIT">
<span class='line'>536</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">hasAlpha</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">            </span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.g_defaultAlphaPixelFormat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>540</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bpp</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">                </span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.Texture2D: Using RGB565 texture since image has no alpha"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">                </span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>548</span> 
<span class='line'>549</span> 
<span class='line'>550</span> </span><span class="WHIT">        </span><span class="NAME">imageSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">image.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>551</span> 
<span class='line'>552</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">                </span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.getData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"null image data."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>560</span> 
<span class='line'>561</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">image.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>562</span> </span><span class="WHIT">                    </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">                    </span><span class="NAME">cc.memcpy</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">                </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">                    </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>567</span> 
<span class='line'>568</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pPixelData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pTargetData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>570</span> 
<span class='line'>571</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imageHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>572</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">imageHeight</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">                        </span><span class="NAME">cc.memcpy</span><span class="PUNC">(</span><span class="NAME">pTargetData</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pPixelData</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>576</span> 
<span class='line'>577</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB888</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">                </span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.getData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"null image data."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>581</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">image.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>582</span> </span><span class="WHIT">                    </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">                    </span><span class="NAME">cc.memcpy</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>585</span> </span><span class="WHIT">                </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>586</span> </span><span class="WHIT">                    </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>587</span> 
<span class='line'>588</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pPixelData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>589</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pTargetData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>590</span> 
<span class='line'>591</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">imageHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.getHeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>592</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">imageHeight</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">                        </span><span class="NAME">cc.memcpy</span><span class="PUNC">(</span><span class="NAME">pTargetData</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pPixelData</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">image.getWidth</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>595</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid pixel format"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>600</span> 
<span class='line'>601</span> </span><span class="WHIT">        </span><span class="COMM">// Repack the pixel data into the right format</span><span class="WHIT">
<span class='line'>602</span> 
<span class='line'>603</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB565</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>604</span> </span><span class="WHIT">            </span><span class="COMM">//Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">            </span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>606</span> </span><span class="WHIT">            </span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>607</span> </span><span class="WHIT">            </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>608</span> 
<span class='line'>609</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">inPixel32</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">                </span><span class="NAME">outPixel16</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">                </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">11</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// R</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">5</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// G</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">   </span><span class="COMM">// B</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>617</span> 
<span class='line'>618</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>619</span> </span><span class="WHIT">            </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">            </span><span class="COMM">//Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA"</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">            </span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">            </span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">            </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>626</span> 
<span class='line'>627</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>628</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">inPixel32</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">                </span><span class="NAME">outPixel16</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">                </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT">
<span class='line'>631</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">12</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// R</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// G</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// B</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">24</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// A</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>636</span> 
<span class='line'>637</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">            </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>639</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>641</span> </span><span class="WHIT">            </span><span class="COMM">//Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGBBBBBA"</span><span class="WHIT">
<span class='line'>642</span> </span><span class="WHIT">            </span><span class="NAME">tempData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">POTHigh</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">            </span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">            </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>645</span> 
<span class='line'>646</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">inPixel32</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>648</span> </span><span class="WHIT">                </span><span class="NAME">outPixel16</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>649</span> </span><span class="WHIT">                </span><span class="NAME">outPixel16</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">11</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// R</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// G</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="COMM">// B</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">                        </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">inPixel32</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">24</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">7</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// A</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>655</span> 
<span class='line'>656</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">            </span><span class="NAME">data</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_A8</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">            </span><span class="COMM">// fix me, how to convert to A8</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">            </span><span class="NAME">pixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> 
<span class='line'>663</span> </span><span class="WHIT">            </span><span class="COMM">/*
<span class='line'>664</span>              * The code can not work, how to convert to A8?
<span class='line'>665</span>              *
<span class='line'>666</span>              tempData = new unsigned char[POTHigh * POTWide];
<span class='line'>667</span>              inPixel32 = (unsigned int*)data;
<span class='line'>668</span>              outPixel8 = tempData;
<span class='line'>669</span> 
<span class='line'>670</span>              unsigned int length = POTWide * POTHigh;
<span class='line'>671</span>              for(unsigned int i = 0; i &lt; length; ++i, ++inPixel32)
<span class='line'>672</span>              {
<span class='line'>673</span>              outPixel8++ = (inPixel32 >> 24) & 0xFF;
<span class='line'>674</span>              }
<span class='line'>675</span> 
<span class='line'>676</span>              delete []data;
<span class='line'>677</span>              data = tempData;
<span class='line'>678</span>              */</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>680</span> 
<span class='line'>681</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">            </span><span class="NAME">this.initWithData</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pixelFormat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTWide</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">POTHigh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">imageSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>683</span> 
<span class='line'>684</span> </span><span class="WHIT">            </span><span class="COMM">// should be after calling super init</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">            </span><span class="NAME">this._hasPremultipliedAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">image.isPremultipliedAlpha</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>686</span> 
<span class='line'>687</span> </span><span class="WHIT">            </span><span class="COMM">//CGContextRelease(context);</span><span class="WHIT">
<span class='line'>688</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>692</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> 
<span class='line'>694</span> </span><span class="COMM">/** sets the default pixel format for UIImagescontains alpha channel.
<span class='line'>695</span>  If the UIImage contains alpha channel, then the options are:
<span class='line'>696</span>  - generate 32-bit textures: cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888 (default one)
<span class='line'>697</span>  - generate 24-bit textures: cc.TEXTURE_2D_PIXEL_FORMAT_RGB888
<span class='line'>698</span>  - generate 16-bit textures: cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444
<span class='line'>699</span>  - generate 16-bit textures: cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1
<span class='line'>700</span>  - generate 16-bit textures: cc.TEXTURE_2D_PIXEL_FORMAT_RGB565
<span class='line'>701</span>  - generate 8-bit textures: cc.TEXTURE_2D_PIXEL_FORMAT_A8 (only use it if you use just 1 color)
<span class='line'>702</span> 
<span class='line'>703</span>  How does it work ?
<span class='line'>704</span>  - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
<span class='line'>705</span>  - If the image is an RGB (without Alpha) then an RGB565 or RGB888 texture will be used (16-bit texture)
<span class='line'>706</span> 
<span class='line'>707</span>  @since v0.8
<span class='line'>708</span>  */</span><span class="WHIT">
<span class='line'>709</span> </span><span class="NAME">cc.Texture2D.setDefaultAlphaPixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">format</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">    </span><span class="NAME">cc.g_defaultAlphaPixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">format</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>711</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>712</span> 
<span class='line'>713</span> </span><span class="COMM">/** returns the alpha pixel format
<span class='line'>714</span>  @since v0.8
<span class='line'>715</span>  */</span><span class="WHIT">
<span class='line'>716</span> </span><span class="NAME">cc.Texture2D.defaultAlphaPixelFormat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>717</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.g_defaultAlphaPixelFormat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>718</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>719</span> 
<span class='line'>720</span> </span><span class="COMM">/** treats (or not) PVR files as if they have alpha premultiplied.
<span class='line'>721</span>  Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is
<span class='line'>722</span>  possible load them as if they have (or not) the alpha channel premultiplied.
<span class='line'>723</span> 
<span class='line'>724</span>  By default it is disabled.
<span class='line'>725</span> 
<span class='line'>726</span>  @since v0.99.5
<span class='line'>727</span>  */</span><span class="WHIT">
<span class='line'>728</span> </span><span class="NAME">cc.Texture2D.PVRImagesHavePremultipliedAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">haveAlphaPremultiplied</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">    </span><span class="NAME">cc.PVRHaveAlphaPremultiplied_</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">haveAlphaPremultiplied</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>730</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>731</span> </span></pre></body></html>